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Project Aether

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Devlog

  • Building a 2D Shooter Where Shooting Is Not Always the Best Solution
    July 30, 2026 by jpb18#game design, #devlog, #2d shooter, #shoot em up, #godot, #indie development
    Flash games were an important part of my early experience with online games. Among them, Drakojan Skies showed how a relatively simple 2D shooter could still create a sense of speed, scale and adventu... Continue reading
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