<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Aether: Quiet Frontier Devlog - itch.io</title><link>https://jpb18.itch.io/aether-quiet-frontier</link><description>A mission-based 2D shooter about a professional frontier response team, where shooting is not always the best solution.</description><item><guid>https://jpb18.itch.io/aether-quiet-frontier/devlog/1635867/from-project-aether-to-aether-quiet-frontier</guid><title>From Project Aether to Aether: Quiet Frontier</title><link>https://jpb18.itch.io/aether-quiet-frontier/devlog/1635867/from-project-aether-to-aether-quiet-frontier</link><pubDate>Fri, 21 Aug 2026 10:27:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NDE0MDYxLnBuZw==/400x224%23c/DBofiO.png"/><p>At the end of the previous development log, I said that the next update would examine Mission 4 and other feedback I&#039;ve gotten recently. That remains the next gameplay pass. Before continuing with tha...</p>]]></description></item><item><guid>https://jpb18.itch.io/aether-quiet-frontier/devlog/1631945/building-a-visual-language-that-supports-the-challenge</guid><title>Building a Visual Language That Supports the Challenge</title><link>https://jpb18.itch.io/aether-quiet-frontier/devlog/1631945/building-a-visual-language-that-supports-the-challenge</link><pubDate>Wed, 19 Aug 2026 09:42:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MzM2NDcxLmpwZw==/400x224%23c/6bRVKq.jpg"/><p>At the end of the previous development log, I said that the next update would look more closely at Project Aether&#039;s visuals: how I combine openly licensed material with original art, and how those sou...</p>]]></description></item><item><guid>https://jpb18.itch.io/aether-quiet-frontier/devlog/1625838/building-a-campaign-layer-without-turning-a-shmup-into-a-grind</guid><title>Building a Campaign Layer Without Turning a Shmup Into a Grind</title><link>https://jpb18.itch.io/aether-quiet-frontier/devlog/1625838/building-a-campaign-layer-without-turning-a-shmup-into-a-grind</link><pubDate>Wed, 12 Aug 2026 11:17:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MjI2OTM0LmpwZw==/400x224%23c/M7JWAB.jpg"/><p>In the previous development log, I said that the next update would move away from moment-to-moment combat and focus on what happens between operations. Project Aether already contained four playable m...</p>]]></description></item><item><guid>https://jpb18.itch.io/aether-quiet-frontier/devlog/1617798/when-working-mechanics-are-not-enough-improving-through-player-feedback-in-project-aether</guid><title>When working mechanics are not enough: Improving through player feedback in Project Aether</title><link>https://jpb18.itch.io/aether-quiet-frontier/devlog/1617798/when-working-mechanics-are-not-enough-improving-through-player-feedback-in-project-aether</link><pubDate>Wed, 05 Aug 2026 10:51:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MDcxMzgyLmdpZg==/original/lDtBqq.gif"/><p>In the previous dev log , I described how Project Aether allows some encounters to be resolved without destroying every target. This approach creates an additional design responsibility. Players need...</p>]]></description></item><item><guid>https://jpb18.itch.io/aether-quiet-frontier/devlog/1609653/building-a-2d-shooter-where-shooting-is-not-always-the-best-solution</guid><title>Building a 2D Shooter Where Shooting Is Not Always the Best Solution</title><link>https://jpb18.itch.io/aether-quiet-frontier/devlog/1609653/building-a-2d-shooter-where-shooting-is-not-always-the-best-solution</link><pubDate>Thu, 30 Jul 2026 18:43:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI4OTQwMDY5LnBuZw==/400x224%23c/OI5WXR.png"/><p>Flash games were an important part of my early experience with online games. Among them, Drakojan Skies showed how a relatively simple 2D shooter could still create a sense of speed, scale and adventu...</p>]]></description></item></channel></rss>